Monday, September 29, 2014

zBrush Project - Speed Sculpts

Just a few of the "inbetween" projects. The island took 3 hours, the crab around 2 hours, and the heart around an hour. I'm going to work on the lighting for the crab later for a good final render. Enjoy.

Thursday, September 11, 2014

zBrush Project - Snow Monkey

This was another one of my projects to see how well I could capture an animal. I choose an ape originally and it turned into a concept for an adventurer.

Sunday, August 31, 2014

Around the Apartment

It has been a while since my last post. Adopted a new pup into the house and have started school again. I'm currently working on several zBrush projects so more to come! Enjoy a few pictures of the new pup and a praying mantis found while taking her out.

Sunday, August 10, 2014

Back to Banoi - Dead island mod

While we are all waiting for the upcoming release of "Dying Light" next year for our next zombie thriller game, I thought I would take another look at Dead Island to find out if the game play could be enhanced a little bit. So after a little work, I'm proud to upload and release "Back to Banoi"!

**Pictures taken with Weather mods from these two links Resort Weather mod Morseby City weather mod


Extract to ...My Documents/Dead island/

- Added firearms throughout the game and made them almost a requirement for large area clearing.
- Shops now sell firearms and ammo, you'll need to use them to survive. But I did not make it unrealistic.
Act 1 - Shotguns and 9mm, Act 2 - Auto Rifles, shotguns, and one vender with Desert Eagle, Act 3 - Single shot rifles and guns more common for open jungle.  
- The infected know you are out there, and they want to find you.
- Head shot kills are the easiest way to stop your enemy, but if you need to beat them down you can
- All weapons have been re-balanced! 
- Harder difficulty, watch your back, their bite is lethal.
- In the city, RUN RUN RUN! It will take a team to clear some areas unless you stock up with alot of ammo and are a great shot.
- Be prepared to beat the crap out of the big zombies to bring them down!

How I did the weapon classes:
Wooden: Weakest weapons, break easy! The default had weapons like sticks extremely strong. 
Metal: Thin weapon - Easier to break, less stamina use | Thick - Tough but cost more stamina to use
Spiked: Lots of damage!
Heavy Blunt: Tear them down to bone! Try to get them on their backs and go for the head.

I wish that I could completely redo all the textures and add more in for this game but the developers made that very hard to do. This mod is compatible with all mods that effect the maps. If you want to add different mods but keep my shops info, just don't replace Shops.scr in the data folder. If you have information on how to edit maps or modify spawns (I have tried the spawn mod out there and its terrible, game glitches too bad for me to realistically use it), please contact me at! Happy Gaming!

Wednesday, July 30, 2014


I look back on memories and mainly I see smiles through the dark, smiles where in other places nothing but exclamation marks take place. That's what you have to do sometimes, focus on the smiles and not the rest of it. No matter where you go, no matter the language barrier, no matter the history of the place, you will always find smiles under every surface. And sometimes that's what makes the journey worth it - to find a surface so cold, and to feel that warmth deep inside break through. We always have plenty of time to worry and frown, but so many missed chances to smile. Keep your memories bright...and the ones you push down, try to find a smile.

zBrush Project - JellyFish

I was at work last night and wanted to take a break from my female project so I asked my gf what to draw and she told me "A purplish blue Jellyfish", so here it is.

Sunday, July 27, 2014

Cabin in the Woods Year 2

Gathered up everyone and we all headed back into the mountains of the Blue Ridge Parkway. Here are a few of my shots, the rest can be seen in my album.

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Full Album - Link